Cinema Volta

Box front of Cinema Volta

Details

Released
1994
Developer
Voyager Company, The
Publisher
Voyager Company, The
Genre
Education
Players
Up to 1; single player
Type
Commercial
Platform
Windows 3.X
Pack
eXoWin3x
Manual
Not included

Stories

No one has written about Cinema Volta yet.

Sign in to write about this game

Screenshots

Title screen of Cinema Volta
Title screen
Gameplay of Cinema Volta
Gameplay

About this game

Cinema Volta is a memoir, a quirky performance piece, an ear-popping and eye-grabbing reverie about electricity and its transforming power. In twelve stories that pulsate and migrate across the screen, narrator Jim Petrillo considers the strange lives of great inventors of the nineteenth century: Alessandro Volta, Thomas Edison, Alexander Graham Bell, Samuel Morse, and Nicola Tesla. But don't expect a dry treatise on the history of science. Petrillo's idiosyncratic perspective takes in the history of Sicily; Shelley and Byron's shenanigans during the summer of 1816 (Byron's daughter, Ada, wrote the first computer program); Joyce's X-rated love letters to Nora (the program takes its name from a movie theater opened by Joyce in Trieste in 1909); the cave paintings of Lascaux; Frankenstein; naked people; vampires; big noise; and the artist's own childhood memories. Often ironic (electricity was first used, he notes, to make dead frogs twitch), Petrillo's commentary weaves together an arresting collage of images and text. The subtitle promises "Weird Science and Childhood Memories." Weird it is, and not for everyone. But like any cult favorite, it has its fans.