Disney's Animated Storybook: 101 Dalmatians

Box front of Disney's Animated Storybook: 101 Dalmatians

Details

Released
March 18, 1997
Developer
Media Station, Inc.
Publisher
Disney Interactive, Inc.
Genre
Education / Reading / Writing
Players
Up to 1; single player
Type
Commercial
Platform
Windows 9x
Pack
eXoWin9x
Manual
Not included

Stories

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Screenshots

Title screen of Disney's Animated Storybook: 101 Dalmatians
Title screen
Gameplay of Disney's Animated Storybook: 101 Dalmatians
Gameplay

About this game

Disney's Animated Storybook: 101 Dalmatians is a children's game. The story is based on the 1996 Walt Disney film of the same name, but visually it borrows from the 1961 animated movie and narrative elements of both movies are combined. The story centers around the dogs Pongo and Perdita who protect their pups against the evil Cruella De Vil. The software consists of four mini-games that aim to improve children's reading comprehension, vocabulary, and problem-solving skills. In addition there are six sing-alongs and a way to practice using a dictionary. The dictionary contains rhymes read aloud by Lucky and it includes a thesaurus. The game can be played as interactive software (Read and Play), but also just as a narrated story without game elements (Read to Me).

The story is narrated overall several pages with the text shown and difficult words highlighted. At several points one of the mini-games can be started.Break the Secret Code*: help Kipper decode the animal calls to find a password to open a gate. There are three levels with a corresponding difficulty ranging from three- to six-letter words.

Canine Commons: using the skills of memory, reading, recognition and vocabulary, there are three levels where dogs need to be matched to humans based on different characteristics such as similarities or names.

Find the Puppies: the puppies have hidden in the mansion in three rooms. In the first two rooms the player need to locate them by deciphering clues and then selecting the correct item where they are hiding. The third room is the attic and there the puppies need to be discovered using a flashlight. There are three levels for the clues based on the outline of the object, the first letter or a riddle.

Roger Radcliffe's Fetch: steer puppies through a maze and find four objects that begin with a certain letter or blend. Cruella needs to be avoided as she can catch the puppies. There are three levels.