Harpoon II: Admiral's Edition

Box front of Harpoon II: Admiral's Edition

Details

Released
1996
Developer
Three-Sixty Pacific, Inc.
Publisher
Three-Sixty Pacific, Inc.
Genre
Simulation / Vehicle Simulation, Strategy / RTS
Players
Up to 1; single player
Type
Commercial
Platform
MS-DOS
Pack
eXoDOS
Manual
Included in the pack (PDF)

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Screenshots

Title screen of Harpoon II: Admiral's Edition
Title screen
Gameplay of Harpoon II: Admiral's Edition
Gameplay

About this game

Harpoon II is a simulation of modern-era naval combat. A variety of ships such as surface and sub, as well as missile weapons and aircraft must be tracked and accounted for when engaging in battles. It is a single player game, and takes place in real-time (though you can set the clock ratio to suit your needs and even pause the game).

Rather than being a straight Cold War-style U.S.S.R. vs the USA game, Harpoon II's scenarios are mostly based on third-world encounters, such as USA vs North Korea, or Peru vs Ecuador, etc. Sometimes the sheer volume of detail can be overwhelming; this game is not recommended for casual wargamers.

You take charge of a naval force composed of either few small ships armed with only cannons and light rockets/missiles, or an entire carrier strike force with it's own air force and long-range cruise missiles.

Collections

Collection
Board / Party Game translations
Series
Harpoon