Keef the Thief: A Boy and His Lockpick

Box front of Keef the Thief: A Boy and His Lockpick

Details

Released
1989
Developer
Naughty Dog, Inc.
Publisher
Electronic Arts, Inc.
Genre
Role-Playing
Players
Up to 1; single player
Type
Commercial
Platform
MS-DOS
Pack
eXoDOS
Manual
Included in the pack (PDF)

Stories

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Screenshots

Title screen of Keef the Thief: A Boy and His Lockpick
Title screen
Gameplay of Keef the Thief: A Boy and His Lockpick
Gameplay
Gameplay of Keef the Thief: A Boy and His Lockpick
Gameplay

About this game

Play Keef the Thief, a promising young thief who finds himself on the outskirts of the Mercon the Merchant City. Considering the penalty of thievery is the removal of certain body parts, our young hero must be careful in his profession and ultimately (among others) train himself to access and steal from the city treasury.

Keef the Thief: A Boy and His Lockpick is a first-person perspective role-playing game. It has elements of parody, clearly identifiable from various descriptions in the game and enemy names during combat. One of the goals in the game is to steal everything in sight - at least in the city. The game map itself includes, beside the city, various dungeons, jungles, and an arena, among others.

The game introduces four vital elements of game play: Thievery, Adventuring, Combat, and Alchemy:

Thievery
The thievery element is based on the ability to disarm traps before the player can loot treasure. There are many houses or other places where the player can steal valuable objects (at least within the city walls). The higher the skills, the more options the player has to rightly pick which course the player wants to choose to disarm a trap.

Adventuring
When the player has stolen everything valuable from underwear to gold crowns from the city, eventually the player will have to venture outside the city into the unknown depths of the surrounding jungle. There are a lot of places that has yet to be discovered in the game. Just be sure to be well equipped with armor and weapons. Monsters have a bad habit of popping up, almost always!

Combat
The first-person real-time combat setting comes complete with a top-down radar indicating the player's positioning and the enemies. In the combat screen the player can melee to victory or just shoot them from a distance. That is if the player has the appropriate weapons available.

Alchemy
For the most part it's alchemy, though magic spells are also created through this process. Collecting ingredients is one thing, experimenting on what works is another. Sometimes the player may get lucky and find a recipe. Sometimes.

Collections

Playlist
Roland MT-32
Theme
Fantasy