Lords of Midnight

Box front of Lords of Midnight

Details

Released
1995
Developer
Maelstrom Games
Publisher
Domark Software Ltd.
Genre
Role-Playing, Strategy / RTS
Players
Up to 1; single player
Type
Commercial
Platform
MS-DOS
Pack
eXoDOS
Manual
Included in the pack (PDF)

Stories

No one has written about Lords of Midnight yet.

Sign in to write about this game

Screenshots

Title screen of Lords of Midnight
Title screen
Gameplay of Lords of Midnight
Gameplay

About this game

The Lords of Midnight brings to life this epic land, as Doomdark's forces aim to wrest control of its 4000 screens. Your initial party of the task contains four fighters - Luxor the Moonprince, Morkin (his son), Corleth the Fey and Rothron the Wise, each of whom has their own characteristics. Many more lords can be recruited as the game progresses, with names such as Lord Dreams, Lord Blood and the Utarg of Utarg. If Luxor is killed, only Morkin remains under human control.

The game can be won in two ways - by overthrowing the full might of Doomdark's forces, or by stealing the moon ring back from its location (a task only Morkin can attempt), meaning that the game can be played as a straight strategy title or an RPG of sorts.

The land of Midnight includes lakes, keeps, plains and forests (the Fey are usually located here). You can always look in each of the 8 compass directions, meaning that the game features 32000 views - a remarkable tally in systems of this size.

Doomdark's forces, the Foul, move at night, giving the game a turn-based structure, although your characters can also die at the hands of dragons, skulkrin and wolves.

Also known as

Mike Singleton's Lords of MidnightEurope
Lords of Midnight III: The CitadelIn-game

Collections

Playlist
Roland MT-32Sound Canvas
Series
Lords of Midnight
Theme
Fantasy