Microsoft Adventure

Box front of Microsoft Adventure

Details

Released
1981
Developer
Softwin Associates
Publisher
IBM
Genre
Adventure / Interactive Fiction
Players
Up to 1; single player
Type
Commercial
Platform
MS-DOS
Pack
eXoDOS
Manual
Included in the pack (PDF)

Stories

No one has written about Microsoft Adventure yet.

Sign in to write about this game

Screenshots

Title screen of Microsoft Adventure
Title screen
Gameplay of Microsoft Adventure
Gameplay

About this game

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure)[1] is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum amount of points offered. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.[2]

Colossal Cave Adventure is the first known work of interactive fiction and, as the first text adventure game, is considered the precursor for the adventure game genre. Colossal Cave Adventure also contributed towards the role playing and roguelike genres.

Collections

Collection
Adventure versions