Mono Space

Box front of Mono Space

Details

Released
1997
Developer
Milo Sedlacek
Publisher
Freeware
Genre
Action, Shooter / Scrolling shoot'em up
Players
Up to 1; single player
Type
Freeware \ Shareware
Platform
MS-DOS
Pack
eXoDOS
Manual
Not included

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Screenshots

Title screen of Mono Space
Title screen
Gameplay of Mono Space
Gameplay

About this game

Mono Space is an absolutely stunning (for Basic) scrolling shoot-'em-up that fuses the play style of Gradius with the wire-frame aesthetics of Asteroids, sending the player across the voids of space and through hordes of death dealing aliens, all presented in stark black-and-white. The action proceeds from left to the right, as in most horizontal shooters (with some degree of vertical scrolling possible); the player's ship is equipped with a forward-firing blaster and a special missile weapon.

The entire game consists of a single level, broken down into stages by a series of checkpoints. Out of the various types of enemy craft, bizarre geometrical shapes and (yes) asteroids that patrol the star lanes, some will drop power-ups when destroyed: one kind adds to the player's missile stock, and the other increases the ship's power. Raising the power gauge beefs up the ship, multiplies its standard guns and adds to its armor.

Written in QBasic, Mono Space uses a handful of strategically-placed assembly language routines to improve performance and overcome some of the interpreted language's limitations.

Collections

Theme
Sci-Fi