Planetfall 2: Floyd’s Next Thing (Prototype)

Box front of Planetfall 2: Floyd’s Next Thing (Prototype)

Details

Released
July 24, 1996
Developer
Activision, Inc.
Publisher
Activision, Inc.
Genre
Adventure / First Person
Players
Up to 1; single player
Type
Freeware \ Shareware
Platform
Windows 9x
Pack
eXoWin9x
Manual
Not included

Stories

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Screenshots

Title screen of Planetfall 2: Floyd’s Next Thing (Prototype)
Title screen
Gameplay of Planetfall 2: Floyd’s Next Thing (Prototype)
Gameplay

About this game

These notes were provided with the dump of this game:

“Don’t get your hopes up: this is a very early prototype from the cancelled sequel to Infocom’s classic text adventure. It’s barely playable, though it does provide an interesting look at how the game would have played with a realtime 3D engine. The prototype does introduce a puzzle (at least the only one I could find) and features voice acting as well as a pretty cool soundtrack tune. Judging by the puzzle, you were able to give orders to your robot companions similarly to how Infocom’s classic text adventures worked.

[…] back in 2007, an alleged ex-employee from Activision was auctioning this CD on eBay. He couldn’t verify the contents of the disc, but many enthusiasts including myself still pledged hoping it was legit. My top bid was $40 (hey, it was a pretty decent sum at the time) but the CD was sold at a whooping $90. I wasn’t going to give up, so I contacted the seller who in turn put me in touch with the buyer. Turns out he was a nice guy who exchanged the same ISO I’m uploading right now for a physical soundtrack of Scratches and a signed copy of the game. It was a fairly good deal. This prototype brings back great memories.

It’s been almost ten years since that transaction happened, and I think the time has come to properly preserve this rare piece of software history. Enjoy!”