Rogue Clone

Box front of Rogue Clone

Details

Released
July 1, 1988
Developer
Michael C. Toy
Publisher
Freeware
Genre
Role-Playing
Players
Up to 1; single player
Type
Freeware \ Shareware
Platform
MS-DOS
Pack
eXoDOS
Manual
Not included

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Screenshots

Title screen of Rogue Clone
Title screen
Gameplay of Rogue Clone
Gameplay

About this game

Rogue Clone is an early variant of Rogue, the grandfather of all roguelikes, specifically of the UNIX version 5.3. The first version of Rogue Clone was first released in 1986 for UNIX.

At first glance, Rogue Clone is quite indistinguishable from the original: Enter some randomly generated dungeon, bash monsters, grab treasures, evade traps, and find the stairs to the next level, all this to recover that fabled Amulet of Yendor and make it back to the light of day -- alive, preferably... everything in glorious ASCII graphics.

On a second glance, one realizes that Rogue Clone features some additions and modifications to game play. For example, there are no dark rooms, and the difficulty level is slightly easier -- monsters spawn quicker, but there is much more items to be found. Another very helpful feature is that unknown items are automatically identified after use, so that next time you find them, you'll know what awaits you. The first version of Rogue Clone also omitted traps and secret doors, later versions have both, but traps may not go off if an inadvertent adventurer steps onto them. Mazes are also drawn differently, and there are other changes in the items and their characteristics.

Otherwise, this version plays pretty much like the original and earns its name.

Also known as

Rogue 5.3 Clonecommon alternative
RogueiPhone port
LinuxRoguetitle of the Linux port by Steve Wilson and later maintainers
bsdgames-nonfreeDebian package

Collections

Collection
Rogue variants / Roguelikes
Genre
Text-based
Theme
Fantasy