Smart Games Puzzle Challenge 3

Box front of Smart Games Puzzle Challenge 3

Details

Released
1998
Developer
Smart Games, Inc.
Publisher
Atari, Inc.
Genre
Puzzle
Players
Up to 1; single player
Type
Commercial
Rating
E - Everyone
Platform
Windows 3.X
Pack
eXoWin3x
Manual
Not included

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Screenshots

Title screen of Smart Games Puzzle Challenge 3
Title screen
Gameplay of Smart Games Puzzle Challenge 3
Gameplay
Gameplay of Smart Games Puzzle Challenge 3
Gameplay

About this game

Puzzle game, third full game in the Smart Games Challenge series. This one includes 20 new and different puzzle types, each with between 30 and 50 individual puzzles (and 100 "Who What Where When" puzzles). Your score is tracked for every indivdual puzzle, so for puzzles with variable scoring, you can go back and try to do better (the game suggests what the maximum possible score is for every puzzle, but sometimes the developers can be beat).

Puzzles range from straightforward word puzzles ("Word Loops" and "SyllyBusters") to musical ("Stepping Tones") to trivia ("Who What Where When") to spatial manipulation puzzles ("Tumblin' Dice" and "Paradox Puzzle") to logic puzzles ("Take A Seat" and "Gumball" ) to math puzzles ("Shopping Cart") to variations on traditional games ("Poker Solitaire" and "Solocala," based on the traditional African game Mancala). Other puzzles are hybrids or just plain hard to classify: "Snake Pit," "Balloon Kaboom," "It's A Snap," "Butterflies," "Crossword Slide," "Paper, Scissors, Rock," "Word Flip," "Sheepdog," and "Meteor Mayhem."

Collections

Series
Smart Games Challenge