The Palace of Deceit: The Dragon's Plight

Box front of The Palace of Deceit: The Dragon's Plight

Details

Released
August 31, 1992
Developer
Game Syndicate Productions
Publisher
Game Syndicate Productions
Genre
Adventure
Players
Up to 1; single player
Type
Commercial
Platform
Windows 3.X
Pack
eXoWin3x
Manual
Not included

Stories

No one has written about The Palace of Deceit: The Dragon's Plight yet.

Sign in to write about this game

Screenshots

Title screen of The Palace of Deceit: The Dragon's Plight
Title screen
Gameplay of The Palace of Deceit: The Dragon's Plight
Gameplay

About this game

In this adventure game the player directs the actions of Nightshade, a dragon of unusual coloration, as he escapes from a dungeon in Castle Lockemoer, "the Palace of Deceit", and attempts to revenge himself and his people against the sinister Garth, a wizard attempting to rid the world of Salac of its friendly draconians. Nightshade was imprisoned in an attempt by Garth to obtain the secret location of the hidden Land of Dragons through torture, and now Nightshade will scour every square foot of Garth's palace, from the subterranean mines to kitchens, libraries, gardens and torture chambers, to find what he needs to overthrow the genocidal Garth: the lost sword of The Great One.

Holding to certain interface conventions established earlier by ICOM's MacVentures and World Builder games, this is largely achieved through pixel-hunting, sweeping the mouse over the screen in search of hot zones that change the mouse cursor into a new shape allowing him to pick up, converse with, operate or use an inventory item on the object beneath the cursor -- quite often a hidden switch revealing a hidden passageway.

Collections

Theme
Fantasy