ZAARK and the Night Team: The Quest for Patterns

Box front of ZAARK and the Night Team: The Quest for Patterns

Details

Released
1995
Developer
Maxis Software Inc.
Publisher
Maxis Software Inc.
Genre
Adventure / Point & Click, Education
Players
Up to 1; single player
Type
Commercial
Platform
Windows 3.X
Pack
eXoWin3x
Manual
Not included

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Screenshots

Title screen of ZAARK and the Night Team: The Quest for Patterns
Title screen
Gameplay of ZAARK and the Night Team: The Quest for Patterns
Gameplay

About this game

Zaark and the Night Team: The Quest for Patterns is filled with puzzles for kids to solve. Four games are included that use different types of patterns to solve puzzles. When a puzzle is solved during each game the story advances as the player continues on their way to completing a quest. "Save Melody Castle" is all about music. Using listening skills one must choose which notes are high and which are low. "Nab the Scrambler" educates children about art. While inside an art museum the player must look at paintings and remove items that do not belong. Through the use of a time machine the artist of the picture arrives to help the player. After a picture is fixed other paintings by that artist can be viewed. "Rescue on Hoolie-Goolie Island" teaches the concept of patterns with shapes and numbers. The player must look at a row of numbers or shapes and fill in the missing piece. "Aid to the aliens" matches words with pictures. For example, match the word valley with a picture of a valley.

Collections

Education
Math / Logic