Discworld is a game that changed my life in ways I never could have imagined. It all began in 2004. I had a Cisco networking class in high school with one of my best friends. Every day, instead of doing any actual classwork, we would compete throughout the class period to see who could get further in the most challenging interactive fiction games we could find. One day, my friend told me about Discworld. He said it was equally challenging, and that you had to think not with the logic of our world, but with Discworld logic. Together, we figured out how to get it to work in DOSBox, and over the next year, I played through the game. Not only was it challenging, but it had an amazing story and Eric Idle as a voice actor. It was challenging enough for me to need hints with three of the puzzles. But the satisfaction of figuring out everything else on my own was great. When I finished the game, I craved to find other games like it. This first led me first to Home of the Underdogs, and then Underground Gamer. It was there that I found an adventure game collection made by eXo, which I quickly downloaded. The collection was called eXoDOS, and it too changed my life. Over a decade later, I found out that Discworld is also the game that inspired eXo to create eXoDOS. Also, of note, in 2016, I found myself working on an eXoDOS Linux patch, something I've apparently never stopped doing even a decade later. That's all to say, maybe there's something more to this game then meets the eye. Should you beat it and suddenly find the urge to volunteer, feel free to ask on the Discord.
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Shared under CC BY-SA 4.0.
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