Advanced Strategic Command

Box front of Advanced Strategic Command

Details

Released
October 19, 1998
Developer
Martin Bickel, Marc Schellenberger
Publisher
Freeware
Genre
Strategy / Turn-based
Players
Up to 4; single player, multiplayer
Type
Freeware \ Shareware
Platform
MS-DOS
Pack
eXoDOS
Manual
Not included

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Screenshots

Title screen of Advanced Strategic Command
Title screen
Gameplay of Advanced Strategic Command
Gameplay
Gameplay of Advanced Strategic Command
Gameplay

About this game

Advanced Strategic Command is a free, turn based strategy game very similar to Blue Byte's Battle Isle series. There are different playing modes, most of them intended for games against other human players. But there is also an AI and a campaign mode.The campaign mode against the AI helps new players get accustomed to the gameplay. It also introduces new units step by step - there are dozens of them - and ways of acquiring the three different resources crucial to success. These resources are sometimes injected automatically into the player's (or enemy's) industry, but sometimes they have to be transported to buildings, factories or hot spots by specialized supply and repair/refill units. It goes without saying that intelligence gathering (or denying) and recon units also play very important role.Like in the original Battle Isle series most units have more than one weapon system, but Advanced Strategic Command adds a slight touch of realism by applying the paper-stone-scissors principle to the combat mechanics. Besides their default damage, which is called punch here, weapons have certain modifiers which make them better against certain type of targets, e.g. a machine gun is good vs infantry but inadequate against armoured vehicles. Also some weapons are less effective against distant targets, but can be devastating at closer range.The map editor can be used to create own maps. If offers a great variety of terrain textures and buildings

Also known as

ASCOfficial abbreviation

Collections

Theme
Sci-Fi