Chamber of the Sci-Mutant Priestess

Box front of Chamber of the Sci-Mutant Priestess

Details

Released
1989
Developer
Exxos
Publisher
Draconian
Genre
Adventure / Point & Click, Role-Playing
Players
Up to 1; single player
Type
Commercial
Platform
MS-DOS
Pack
eXoDOS
Manual
Included in the pack (PDF)

Stories

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Screenshots

Title screen of Chamber of the Sci-Mutant Priestess
Title screen
Gameplay of Chamber of the Sci-Mutant Priestess
Gameplay

About this game

Set in a post-apocalyptic world, Chamber Of The Sci-Mutant Priestess casts you as Raven, a young "Tuner" (psionic mutant), working for the Tuner Netwerk. One day, while out on assignment with his friend Sci Fi, he witnesses the massacre of a "Normal" village, by a group of Protozorqs (physical mutants). Raven and Sci Fi disobey their instructions from the Netwerk, and fight back against the Protozorqs. In the ensuing struggle, Sci Fi is captured and taken back to the Protozorqs' mountain temple. Raven vows to save her, and so gets himself captured, too. As the game starts, Raven is a prisoner in the crazy Protozorq temple, where something sinister and utterly insane seems about to happen. Apparently, Raven has to go through five ordeals, to become a "Divo" (a Messenger Of The New Solution). For each ordeal he completes, he receives a Vort skull. Can you complete the five ordeals, save Sci Fi and destroy the fiendish Protozorq plot, in time? Luckily, you have a great array of amazing psionic powers to help you, and a neat point-and-click interface, in this unique graphic adventure.

Also known as

KULT: The Temple of Flying SaucersIn-game (original Europe version)
KultEurope

Collections

Theme
Sci-Fi