Cyber Troopers Virtual-On

Box front of Cyber Troopers Virtual-On

Details

Released
June 12, 1997
Developer
SEGA Enterprises Ltd.
Publisher
SEGA Enterprises, Inc.
Genre
Action
Players
Up to 2; single player, multiplayer
Type
Commercial
Rating
E - Everyone
Platform
Windows 9x
Pack
eXoWin9x
Manual
Not included

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Screenshots

Title screen of Cyber Troopers Virtual-On
Title screen
Gameplay of Cyber Troopers Virtual-On
Gameplay
Gameplay of Cyber Troopers Virtual-On
Gameplay

About this game

A 3D shooting and fighting game featuring robots, it was released in arcades and for Sega Saturn and PC, in both America and Japan.

Virtual On is set up similar to a Versus fighting game. Two virtuaroids (Mecha) face each other on a stage. The player(s) use a variety of firearms, explosives, melee weapons, and other techniques to destroy the enemy for a set number of rounds, usually a single battle, or best two out of three rounds, like fighting games.

The game is set in a dystopian future in which Earth is controlled by corporate syndicates. People eager to break free of their rule colonize other planets. On one of these colonies is discovered a powerful technology used by an extinct race. One of the corporate syndicates, DN, reverse-engineers the technology and uses it to design battle robots called Virtuaroids. While testing this new technology, the central computer at the test complex becomes self-aware and activates the Sun Cannon, intending to use it to destroy civilization. DN assigns their top personnel to take control of several Virtuaroids and use them to shut down the rogue computer.

The twin sticks control the virtuaroid on screen much like a bulldozer. Pushing or pulling both sticks in one direction makes it move in that direction, while pushing one stick forward and pulling the other back makes it turn in the forward direction. Pulling the sticks apart causes the virtuaroid to jump into the air, and automatically turn to face the opponent. Pulling them towards each other while pulling a trigger causes the virtuaroid to prone while firing.

The top buttons are Turbo buttons. Pressing a Turbo button while moving causes the virtuaroid to dash for a few seconds. Dashing is used to avoid enemy fire, or to maneuver quickly around the map. Virtuaroids can fire while dashing. While dash-firing, as with during a jump, the virtuaroid turns to face the enemy before shooting.

Each virtuaroid is armed with three weapons, which are different for each virtuaroid. Two of those weapons are associated with either the left or the right trigger, and are referred to as the Left Weapon (LW) and Right Weapon (RW) respectively. The Right Weapon is generally a Virtuaroid's main weapon, usually a rifle or gun. The Left Weapon is commonly a support weapon, often an explosive. Left weapons usually have a blast radius and can inflict splash damage even if they miss the target directly. The third weapon is called the Center Weapon (CW), and is activated by pulling both triggers simultaneously. Depending on the selected virtuaroid, a Center Weapon attack can be extremely powerful, but can only be used a few times in a row before they run out of energy. Each weapon's size, power, and rate of fire is varied by the virtuaroid's actions when the player pulls the trigger. For example, a standing Temjin's RW is a single shot from its rifle, but while dashing, the RW unleashes a rapid burst of shots at once. While dashing, the virtuaroid's direction may also have an effect on the attack.

Also known as

Dennou Senki Virtual-OnJapan

Collections

Series
Virtual On
Theme
Sci-Fi
Start
eXoWin9x