Egyptia

Box front of Egyptia

Details

Released
June 2, 1997
Developer
DOE Entertainment
Publisher
Astron Publishing, Inc.
Genre
Puzzle
Players
Up to 1; single player
Type
Commercial
Platform
Windows 9x
Pack
eXoWin9x
Manual
Not included

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Screenshots

Title screen of Egyptia
Title screen
Gameplay of Egyptia
Gameplay

About this game

In Egyptia the player controls an archaeologist named Dr. Sands who searches a Egyptian pyramid after a room with a lot of gold. To open this room he has to collect 60 floor tiles. Of course these are not just lying around but hidden in 60 rooms were the player has to solve puzzles in the style of Sokoban. The goal is to push columns on special fields but the way is blocked with other blocks. It is not possible to pull something so the player has to restart the level if he pushes a block or column is into a corner. Some mistakes can be corrected with the undo function were a false move is taken back. Also Dr. Sand can't walk backwards.

This task is additionally aggravated by a time limit which is explained by the lack of air in the pyramid. Enemies want to kill Dr. Sands and reduce his life bar when touching him. On the floor of the puzzle chambers the player can find three symbols: Sand clocks give him more time, hearts refill the life bar and magic potions make him invulnerable. Every level can be chosen freely but to win the game all of them have to be solved. Two camera modes can be selected, the first is an isometric view were Dr. Sands can't be seen when standing behind a column or a top down view.

Collections

Collection
Soko-Ban variants
Start
eXoWin9x