Firestorm

Box front of Firestorm

Details

Released
1996
Developer
Easy Computer Systems
Publisher
Unpublished
Genre
Action, Shooter / Scrolling shoot'em up
Players
Up to 2; single player, multiplayer
Type
Freeware \ Shareware
Platform
MS-DOS
Pack
eXoDOS
Manual
Not included

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Screenshots

Title screen of Firestorm
Title screen
Gameplay of Firestorm
Gameplay
Gameplay of Firestorm
Gameplay

About this game

Embark on a high-stakes mission as the pilot of the advanced "Firestorm" fighter. During a routine long-range test flight, an urgent distress call summons you back to your home system—only to discover it under siege by the formidable Nk'Tawe Empire. Navigate through relentless waves of enemy forces as you fight your way back to reclaim your home. Will you have what it takes to liberate your world and turn the tide of battle?

This unreleased game was provided to eXoDOS by Don Carmical. It is the first time this game has been playable to the public. Developed at Easy Computer Systems (owned and operated by Ross Trimble and Jerry Coffelt), Firestorm was a side project when they weren't working on main projects. It was primarily developed by Don Carmical (programming & game design), Charles Noga (graphics and level design), and Michael Carlson (music and sound effects). Jaimi McEntire (of the SSI game Prophecy of the Shadow) provided the FTL graphics library and Sean Conner assisted with graphics as well.

Don worked a bit on Prophecy of the Shadow and several other game sin their spare time, but none of them were ever released. One such unreleased game was called "Cubic" for Windows. It was a match-3 style puzzle game, similar to Tetris Attack, however it added power-ups such as lasers, slow downs, bombs, etc.

Firestorm was shopped around to several publishers, but never picked up. Blizzard gave the project the most attention, but ultimately passed, explaining "It's not our kind of game". A shareware release was considered, but other games took priority in the end.

Don provided the following cheats (originally added for testing) as well. While in game type:
MAXMEOUT for all weapons at full power
MRCOFFEE for maximum speed

I would like to thank Don for providing this game, and ensuring it's preservation.

Collections

Theme
Sci-Fi