SeaLance: The Bermuda Triangle

Box front of SeaLance: The Bermuda Triangle

Details

Released
1996
Developer
Jason Bauer
Publisher
Astron Publishing, Inc.
Genre
Simulation / Vehicle Simulation
Players
Up to 1; single player
Platform
Windows 9x
Pack
eXoWin9x
Manual
Not included

Stories

No one has written about SeaLance: The Bermuda Triangle yet.

Sign in to write about this game

Screenshots

Title screen of SeaLance: The Bermuda Triangle
Title screen
Gameplay of SeaLance: The Bermuda Triangle
Gameplay
Gameplay of SeaLance: The Bermuda Triangle
Gameplay

About this game

Germany and Japan have developed time travel technology, and they are planning to send military units back in time to change the outcome of World War II. As Captain of the SSN-479 "SeaLance", an advanced prototype submarine of the U.S. Navy, you need to stop this diabolical project at all cost.

SeaLance: The Bermuda Triangle is a submarine simulation game, and a successor to the Amiga game SeaLance. It features both a campaign mode, and the option to play single missions.

Controlling the submarine involves switching between five screens, "Sensors", "Weapons", "Control", "Status" and "Damage". The Sensors screen includes the controls for towed sensor arrays and active sonar, as well as electronic counter-measures to confuse or destroy incoming torpedoes. The Weapons screen allows to target enemy ships and launch torpedoes (one of six different types). The Control screen allows to dive or surface, turn the SeaLance and change its speed, as well as to monitor its endurance. The Status screen allows to activate or deactivate miscellaneous systems, such as the hydroplanes, fathometer, or nuclear/diesel power. Finally, the Damage screen allows to survey which of the systems have been damaged by enemy attacks, and send crewmen to repair them. The first three screens also feature a display window and radar screen, both of which show nearby objects (such as enemy ships and torpedoes).

Collections

Vehicle
Submarine
Start
eXoWin9x