Seymour Goes to Hollywood

Box front of Seymour Goes to Hollywood

Details

Released
1993
Developer
Big Red Software Company Ltd., The
Publisher
Codemasters
Genre
Action / Platform
Players
Up to 1; single player
Type
Commercial
Platform
MS-DOS
Pack
eXoDOS
Manual
Not included

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Screenshots

Title screen of Seymour Goes to Hollywood
Title screen
Gameplay of Seymour Goes to Hollywood
Gameplay

About this game

Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start production of his film by himself.Seymour Goes To Hollywood is a platform action game similar to Dizzy, this time replacing the egg character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left portion of the screen sits an inventory with three slots and beside that the score points and the energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game starts with three lives (shown as clack boards under the energy bar) and no way of saving progress.

Also known as

Seymour at the MoviesAmstrad CPC/Commodore 64/ZX Spectrum in-game (on Loading & screen)

Collections

Series
Seymour