The Ancient Art of War in the Skies

Box front of The Ancient Art of War in the Skies

Details

Released
1992
Developer
Evryware
Publisher
MicroProse Software, Inc.
Genre
Simulation / Construction and Management Simulation, Strategy / RTS
Players
Up to 1; single player
Type
Commercial
Platform
MS-DOS
Pack
eXoDOS
Manual
Included in the pack (PDF)

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Screenshots

Title screen of The Ancient Art of War in the Skies
Title screen
Gameplay of The Ancient Art of War in the Skies
Gameplay

About this game

After naval combat, the second sequel to The Ancient Art of War is all about aircraft combat in World War I. It is a real-time strategy game in nature, and most of the time is spent on the overhead map. Here players plan their strategy and set the goals and routes for their aircraft. There are various statistics which are affected by the happenings on the battle field, e.g. destroying factories lengthen the time the enemy can get new aircraft. Overall the game features many real and fictional campaigns, as well as an editor to create more, with the winning condition to either destroy the enemy's flight force, his capital city or wearing him out.

When a flight battle or bombing occurs, the game switches to a side-scrolling combat screen. Here players actively participate in the combat; during dog fights the goal is to destroy the enemy and bombings are a matter of releasing the bomb at the right time while avoiding flak fire. Those sequences can be automatically calculated by the computer; then the pilot's skills affect his changes of success.

Also known as

The Ancient Art of War in the Skies: The Fun World War I Strategy & Action GameTag-lined
The Ancient Art of War in the Skies: Strategie & Action des Ersten Weltkrieges in einem neuen SpielGermany tag-lined

Collections

Playlist
Roland MT-32
Series
Ancient Art of War