Witchaven

Box front of Witchaven

Details

Released
September 30, 1995
Developer
Capstone Software
Publisher
IntraCorp, Inc.
Genre
Action, First Person Shooter, Role-Playing
Players
Up to 16; single player, multiplayer
Type
Commercial
Platform
MS-DOS
Pack
eXoDOS
Manual
Included in the pack (PDF)

Stories

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Screenshots

Title screen of Witchaven
Title screen
Gameplay of Witchaven
Gameplay

About this game

Grondoval, a knight from the land of Stazhia, has been just chosen to travel to the forbidding Island of Char. An evil witch named Illwhyrin has cast a curse of never-ending darkness on Stazhia, and built her lair, the Witchaven, on the island, sacrificing the few foolish humans who dare venture there. The witch's present goal is to remove a magical barrier known as the Veil, which serves as a portal to the world of demons. Should she succeed, unspeakable evil shall arrive and consume the world. Grondoval must defeat Illwhyrin's demonic minions, reach the core of Witchaven, and defeat her.Based on 3D Realms' Build engine, Witchaven is a first-person fantasy slasher akin to Heretic, with the addition of a simple role-playing experience and level system: the player accumulates experience from killing monsters and acquiring items, so as to become more powerful (with seven experience levels altogether). The weapons include knives, swords, bows, morning stars, battle axes, throwing axes, and halberds. Spells such as Scare, Night Vision, Fly, Fireball, and Nuke, are available via scrolls found during exploration, although the more powerful spells require that the player character has attained a certain experience level (for example, Nuke, which disintegrates opponents, requires the hero to be level five to cast). Scattered around the levels are potions which grant the protagonist such boons as healing, invisibility and strength.

Also known as

WitchhavenCommon misspelling
Witchaven: Dare to Enter...Tag-lined

Collections

Playlist
Remote MultiplayerSound Canvas
Series
Witchaven
Theme
Fantasy