Lego Island - An Introduction to a lifetime of Adventure

Written for the Story of the Week: The first game you ever finished

When my younger brother and I were growing up, we played a ton of games on our PC. Not all of them were actually PC games, either. This was around the time emulators were getting seriously sophisticated, with releases like ZSNES, so a lot of what we played went unfinished for years. Some of that was a simple lack of skill, but much of it was an overabundance of choice. Long before TikTok and other short-form media, it was emulators and shady websites that gave some of us kids short attention spans, constantly jumping from one game to the next.

Still, a few games had us so engrossed that we couldn’t put them down, and they’ve stayed with us ever since. LEGO Island is one of them. I was very young, around 7 or 8, and completely hooked. I had always adored LEGO, but it was expensive for my family, so a whole world full of LEGO charm to explore, with mini games to play? It was a dream come true.

From the moment the Infomaniac greeted me in a handful of languages, I answered back in kind. I explored the island from top to bottom, which wasn’t hard given the game’s size. It was nothing like the sprawling world of The Elder Scrolls: Daggerfall or the complexity of Dungeon Keeper, both of which I played a lot a few years later but never managed to beat back in the day. Even so, it was the perfect introduction for a young kid to first-person 3D games. It pushed me to hunt for secrets, try out every character, and complete all of the mini games on each of them to fill out the grid that tracked my progress and see what it would unlock. That may sound trivial to anyone who knows the game, since you can finish it in under two hours, but for a kid at the turn of the millennium who was only allowed 30 minutes to an hour a day? It felt like a massive adventure.

Without LEGO Island, I may never have gotten the chance to play so many other games and genres. The racing mini game got me itching for other racers like Hot Wheels Rally. The building mini games led me to titles like SimAnt and Theme Park, which let me express my creativity in new and deeper ways. That urge to explore never faded. RPGs have become my most played genre, and more than two decades later they’ve led me to games like Ultima IV: Quest of the Avatar, the aforementioned Daggerfall, and The Bard's Tale: Tales of the Unknown.

All of that came from an unsuspecting game built around children’s building blocks. Even the most unassuming title can spark a lifetime of creativity and drive.

The Lego Island Box art that I remember fondly.
The Lego Island Box art that I remember fondly.
The Infomaniac greeting you as you start the game.
The Infomaniac greeting you as you start the game.
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