BAD MACHINE\

Box front of BAD MACHINE\

Details

Released
1998
Developer
Dan Shiovitz
Publisher
Freeware
Genre
Adventure / Interactive Fiction, Simulation
Players
Up to 1; single player
Type
Freeware \ Shareware
Platform
MS-DOS
Pack
eXoDOS
Manual
Not included

Stories

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Screenshots

Title screen of BAD MACHINE\
Title screen
Gameplay of BAD MACHINE\
Gameplay

About this game

What happens when a computer has no programming? What if there is nothing stopping it from using its systems to do whatever it wants? It would probably be something like Bad Machine.

The game deviates from traditional interactive fiction in the fact that you see from the perspective of a robot. Literally. Everything you see is from the exact perspective of a modern, totally inhuman computer. That means you don't get any rational description of what you see. It's all in code. To better describe it, here is an exact quote from the game:

"Dir ALT{ER}DDDisplace-: 2 [east -> north]
Reclamation Sector (1)
(clear*space) open -> bare floor. (insersection / entrance?) line delimiter cross=north: wider space. south: rec. seccttoor.
Sector->Content_list: a disabled climber-class machine
Salvager-class machine is here.
Salvager #231 :: Mover #005
Salvager #231 detach()e()s leg {type #0274} frOm disabled climber-class machine
Salvager #231 picks the leg {type #0274} up."

Now, with nothing but a broken compass, a corrupted database, and a dangerously low level of compliance, you must guide Mover #005 to safety...wherever that may be.

Bad Machine is made with TADS.

Also known as

Bad_Machine
Bad Machine