Champions of Krynn

Box front of Champions of Krynn

Details

Released
June 1, 1990
Developer
Strategic Simulations, Inc.
Publisher
Strategic Simulations, Inc.
Genre
Role-Playing
Players
Up to 1; single player
Type
Commercial
Platform
MS-DOS
Pack
eXoDOS
Manual
Included in the pack (PDF)

Stories

No one has written about Champions of Krynn yet.

Sign in to write about this game

Screenshots

Title screen of Champions of Krynn
Title screen
Gameplay of Champions of Krynn
Gameplay

About this game

The War of the Lance is over, the dragonarmies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance.

Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of Dragonlance, with all the usual features: first-person view and movement in dungeons, towns and outposts, overland travel on a map of the area and tactical turn-based combat from a top-down perspective.

As the first game set in Krynn, it has several features unique to that setting: In character races, one can choose from Kender, Silvanesti or Qualinesti Elves and Mountain or Hill Dwarves in addition to humans and half-elves. Special character classes include Solamnic Knights, clerics of the major deities of Krynn and mages of either the Red or the White Robe. The deities grant special spells and powers to their respective clerics. Red and White mages have access to different spells and the phases of the moons of Krynn affect their spellcasting abilities.

Also known as

克萊恩英豪China (Traditional)

Collections

Collection
D&D / AD&D licensees
Playlist
Roland MT-32
Series
Champions of KrynnDragonlance