Fisher-Price: I Can Remember

Box front of Fisher-Price: I Can Remember

Details

Released
1989
Developer
GameTek, Inc.
Publisher
GameTek, Inc.
Genre
Education / Math / Logic
Players
Up to 2; single player, multiplayer
Type
Commercial
Platform
MS-DOS
Pack
eXoDOS
Manual
Not included

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Screenshots

Title screen of Fisher-Price: I Can Remember
Title screen
Gameplay of Fisher-Price: I Can Remember
Gameplay

About this game

Fisher-Price: I Can Remember is a card-based game of memory transposed onto the NES. The object is to flip over pairs of cards and find pairs that match. If an unmatched pair is flipped then they get flipped back and the player must remember that data for their next turn. The game has 3 levels, with each having progressively more cards (12, 16, or 20). The cards contain pictures of Fisher-Price toys. Finding matches removes the cards from the screen which then reveals parts of a larger Fisher-Price item.The game allows a player to play alone, or it allows 2-player competitive play. Further, it also allows human vs. computer competition, where the computer player is named "Electro".

Collections

Collection
Concentration / Memory variants