In Grandma's Attic

Box front of In Grandma's Attic

Details

Released
1996
Developer
Interlynx Multimedia, Inc.
Publisher
SoftKey Multimedia Inc.
Genre
Education
Players
Up to 1; single player
Type
Commercial
Platform
Windows 3.X
Pack
eXoWin3x
Manual
Not included

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Screenshots

Title screen of In Grandma's Attic
Title screen
Gameplay of In Grandma's Attic
Gameplay

About this game

In Grandma's Attic is an educational title for children aged three to six. Build around different activities, it aims to develop nine skills: decision making, creativity, music, language, classification, seriation, numbers, temporal and spatial relations. To practice and improve these skills, kids have to play six activities, such as the creative drawing easel (for creativity, classification and decision making skills) many different puzzles (for the spatial relations and decision making skills), drive big machines (decision making, temporal and spatial relations skills), play memory games with animals (for classification, numbers and spatial relations skills), and so on. While exploring the attic and when needed, kids can ask for the help of Buckley the Clown, as a guide.The game is designed by Dr. Gary Woodill, Professor of Early Childhood Education at Ryerson Polytechnic University, in Toronto, Canada, following the works of the famous french psychologist Jean Piaget.

Also known as

Le Grenier de Grand-MèreFrench title
Omas geheimnisvoller SpeicherGerman title
El Desván de la AbuelaSpanish title
Brincando no Sótao da VovóPortuguese title

Collections

Education
Math / LogicReading / Writing