JumpStart 2nd Grade Math

Box front of JumpStart 2nd Grade Math

Details

Released
December 17, 1997
Developer
Human Code, Inc.
Publisher
Knowledge Adventure, Inc.
Genre
Education / Math / Logic
Players
Up to 1; single player
Type
Commercial
Rating
K-A - Kids to Adults
Platform
Windows 9x
Pack
eXoWin9x
Manual
Not included

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Screenshots

Title screen of JumpStart 2nd Grade Math
Title screen
Gameplay of JumpStart 2nd Grade Math
Gameplay
Gameplay of JumpStart 2nd Grade Math
Gameplay

About this game

In JumpStart 2nd Grade Math the player join Calaveras Jumping Frog (CJ) the Royal Fly Catcher and his pal Edison the firefly. They need to free a medieval castle which has been taken over by the evil Duke Ratso and his henchmen. Ratso has trapped the King, Queen, Cook, Jester, and Squire inside the castle's magic mirrors. To free them, they have to find all of the ingredients needed to break the spell of the magic mirrors. This educational game includes thirteen different activities, such as Catapult Addition, Subtraction Jousting, Stained Glass Geometry and more. It builds children's skills in addition, subtraction, multiplication, fractions, money, geometry and telling time. The game is marketed towards children aged six to eight.

Collections

Series
JumpStart / JumpAhead