Master of Magic

Box front of Master of Magic

Details

Released
September 1, 1994
Developer
SimTex, Inc.
Publisher
MicroProse Software, Inc.
Genre
Role-Playing, Simulation / Construction and Management Simulation, Strategy / 4X
Players
Up to 1; single player
Type
Commercial
Platform
MS-DOS
Pack
eXoDOS
Manual
Included in the pack (PDF)

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Screenshots

Title screen of Master of Magic
Title screen
Gameplay of Master of Magic
Gameplay

About this game

The plot of Master of Magic is to become the dominant wizard on two 'planes' of existence, the normal Earth-like one and the fantasy based plane "Myrror". You can do this by destroying your competing wizards (up to 4 computer players) or by casting the Spell of Mastery.

Game play is carried out in a 2D top down perspective. You move your armies around the board, fighting monsters to get treasure, and more importantly 'nodes'. Once you control a node you can summon a spirit to meld with the node and gain mana from it. You also must build up your cities so you can support and train your army. City management is very much like Civilization. You also must allocate your mana for use, or research. You must research to learn new spells. You can do battle with the enemy in a quasi-isometric perspective or you can have the game simulate the battles.

The game ends when your home tower is destroyed; you banish all the other wizards (by destroying their home tower) or someone casts the Spell of Mastery.

Also known as

シヴィザード 魔術の系譜Japan PlayStation
MOMInformal abbreviation
Maître de la MagieFrance
Civizard: Majutsu no KeifuJapan PlayStation

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